Yes, Warhammer: Chaosbane is unoriginal to a fault. This is not entirely a bad thing, especially for those of us who have put so many hours into Diablo 3 that we often question how games can supposedly track thousands of hours of gameplay. In that it begins and ends with Diablo III." "The main inspiration behind the upcoming action-RPG Warhammer: Chaosbane obvious. From the overall design philosophy that puts a focus on fast-paced ability-driven combat, to the resource generator and spender setup of each class and their abilities, to the simple things like doing away with potion pick-ups to make healing a simple timed-cooldown affair. That said, it’s worth reiterating that Warhammer: Chaosbane doesn’t look to the entire Diablo-series or even the wider action-RPG genre for its inspiration – it basically ‘borrows’ both design and combat mechanics straight from the Diablo 3 playbook. Where since that time it’s become somewhat of a videogame staple, even going so far as to form the foundation of most of today’s ‘looter shooter’ games like Destiny and The Division. Blizzard’s action-RPG franchise is renowned for being the originator of the isometric genre, where clicking on and dispatching monsters and then equipping various bits of weaponry and armour with various stats was revolutionary when it made its debut back in the late 1990s. In that it begins and ends with Diablo III. Since its announcement last year, the main inspiration behind the upcoming action-RPG Warhammer: Chaosbane was obvious. Watch some 4K capture via an NVIDIA GeForce RTX 2080 Ti of the Closed Beta
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